![]() For example, 5 Nowi: Eternal Youth at level 1 has the following table:ġ6/17/18 are the flaw / normalized / asset stat values for her HP, respectively.Ī Hero's stats at level 40 can be determined by looking at their level 1 stats, and a hidden stat called growth rate. When reading a unit's stat growth table, each stat will have three values: the flaw / normalized / asset value of that stat. Traits will be retained when a unit's rarity is increased. Reward units have normalized traits, but their Assets and Flaws can be changed by using Trait Fruits. This produces a total of 21 different traits all traits have equal probability of appearing on a summoned Hero. A unit cannot have multiple Assets or Flaws in different stats. At max level, the three units will have the following stats:Ī unit can have either one Asset or one Flaw, or no Assets or Flaws at all those units are said to have their traits normalized. Traits affect a unit's stats at levels 1 and 40. The last Nowi has one more HP and one less Res, or the +HP/−Res traits. ![]() The second Nowi has one more Atk and one less Def than the neutral Nowi. The first Nowi has normalized base stats, meaning base stats with no variations. įor example, three summoned 5 Nowi: Eternal Youth units may have following stats at level 1: They exist to recreate the variation in character growth stats present in the Fire Emblem series. A higher than usual stat is called an Asset a lower than usual stat is a Flaw. Traits are differences a unit's stats may have compared to their base values. In the case of a tie between two stats, the first one in the listed order will be chosen, Atk > Spd > Def > Res.įor our example Virion, this means his base stats over the other rarities will be as follows. Going to 5 increases HP and the two remaining non-HP stats by one each.Going to 4 increases the two highest non-HP stats by one each.Going to 3 increases HP and the two remaining non-HP stats by one each.Going to 2 increases the two highest non-HP stats by one each.Increasing the rarity of a hero by 1 increases two or three of the base stats, depending on which rarities are involved. There is an option under the Allies menu that allows heroes to be sorted by their rating, but there is currently no option for sorting heroes by their total base stats.Įach hero has a set neutral stat line at 1, for example, the stat line of Virion: Elite Archer at 1 is The rating of a hero is the sum of all the hero's base stats including stats from skills. This total is used mainly in Arena matchmaking to match teams with similar stat totals against each other. The stats total of a hero is the sum of all the hero's raw stats (HP + ATK + SPD + DEF + RES). Regardless of how good or bad a character's level ups are, they will always converge to their base final values. Units will receive seemingly random stats as they level up (dependent on a unit's traits), but they will all end at their predetermined final stat values at level 40.įor example, 5 Nowi: Eternal Youth has the following stats at level 1: ![]() Their stat values at level 40 are determined by their level 1 stats and their growth rates. Unlike most Fire Emblem games, stat increases are not completely random but semi-random or predetermined based on a unit's base stats, rarity, and stat variation.All units have predetermined stat values from level 1 to 40. The sum of these five stats is known as a unit's Rating, usually referred to as a BST (Base Stat Total) by the community, with no official designation. This reduces how much damage a unit will take from magic attacks. This is the unit's magical-based damage reduction stat. This reduces how much damage a unit will take from physical attacks. This is the unit's physical-based damage reduction stat. This does not affect a unit's movement distance. If a unit has 5 or more SPD over an opponent, then that hero can attack the enemy twice. This is the unit's overall damage stat regardless of what type of weapon they use. ![]() Each character has five stats listed and described as follows: ![]()
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